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后端Lua

local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取失

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng() getbaseinfo(self,39) return self end return player end return my

后端Lua

local player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") -- 这段代码放在哪里执行最好

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) changelevel(self.actor,'+',msg) return self end return player e

后端Lua

A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end return my B文件local player_module = r

后端Lua

A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur

后端Lua

A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur

后端Lua

A文件

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end return my

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:ne

后端Lua

local my = {} function my:new() local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:new()

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) self.msg = msg return self end return player end local me

后端Lua

RegRankVar(varName, type, isRealTime, rankNum, isDescence)

后端Lua

SetSysInt(varName, value, itype)和setsysvarex(varName, varValue, isSave)区别