后端Lua
后端Lua
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng() getbaseinfo(self,39) return self end return player end return my
后端Lua
local player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") -- 这段代码放在哪里执行最好
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) changelevel(self.actor,'+',msg) return self end return player e
后端Lua
A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end return my B文件local player_module = r
后端Lua
A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur
后端Lua
A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur
后端Lua
A文件
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end return my
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:ne
后端Lua
local my = {} function my:new() local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:new()
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) self.msg = msg return self end return player end local me
后端Lua
RegRankVar(varName, type, isRealTime, rankNum, isDescence)
后端Lua