STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

function DengjiTiShengA:YiJianHeCheng(actor) local curDaLu = GetInt(0, actor, self.varName) print(curDaLu) print(777) -- local curDaLu = SetInt(0, actor, self.varName, 5) print(curDaLu) local index = 1 if curDaLu == 5 th

后端Lua

[2026-04-29 15:09:36] [2026-04-29 15:09:36:335] >>FreeDelayObject Err Invalid pointer operation

后端Lua

function attackdamage(actor, Target, Hiter, MagicId, Damage, Model) release_print("attackdamage 333---->") end

后端Lua

人物攻击人物为何不触发

后端Lua

attackdamage(actor, Target, Hiter, MagicId, Damage, Model)

后端Lua

--------------------------最终道韵------------------------------------------------------------------------------------------- function diyattribute.theFinalRhymeOfDao(actor) local daoYun = getbaseinfo(actor, 51, 244) local cultivationIncrease = g

后端Lua

实际刀刀切割 = 刀刀切割 ×(1 + 切割倍数%) function diyattribute.knifeCutting(actor) local cuttingRatio = getbaseinfo(actor, 51,224) local playerknifeCutting=getbaseinfo(actor,51,224) local actualKnifeCutting=playerknifeCutting*(1+cuttingRatio/100) a

后端Lua

在一个地图我临时创建了20个同名NPC如何通过点击NPC后删除对应的NPC 而不是全部删除

后端Lua

临时创建的NPC如何通过点击他以后删除他

后端Lua

-- 获取玩家正前方坐标的函数 function getFrontPosition(actor) -- 获取玩家当前坐标 local mapId = getmapinfo(actor) -- 获取地图ID local x, y = getposbystdmode(actor, 0) -- 获取玩家坐标 -- 获取玩家当前方向 (0-7) local direction = getcurrent(actor, 0) -- 获取方向标记

后端Lua

根据方向 获取自己正前方坐标

后端Lua

local attr1 = getitemattidvalue(target,1,3,1) local attr2 = getitemattidvalue(target,1,4,1) local attr3 = getitemattidvalue(target,1,13,1) local attr4 = getitemattidvalue(target,1,20,1) local abil = {}

后端Lua

-- 强化装备跟随人物走: 穿戴/脱下属性配置 LIST_equip = {} -- 穿戴装备 LIST_equip.wear = function(actor,item_obj,where,item_name) -- 幸运项链添加属性 if where == 3 then local xianglian_num = getint(actor,"幸运项链幸运") or 0 if xianglian_num > 0 then

后端Lua

[LUA-print] Http Request Code:0 这个是前端接收到的后端变量推送吗

后端Lua

帮我写一个押镖系统