后端Lua
后端Lua
后端Lua
[2026-04-29 15:09:36] [2026-04-29 15:09:36:335] >>FreeDelayObject Err Invalid pointer operation
后端Lua
function attackdamage(actor, Target, Hiter, MagicId, Damage, Model) release_print("attackdamage 333---->") end
后端Lua
人物攻击人物为何不触发
后端Lua
attackdamage(actor, Target, Hiter, MagicId, Damage, Model)
后端Lua
--------------------------最终道韵------------------------------------------------------------------------------------------- function diyattribute.theFinalRhymeOfDao(actor) local daoYun = getbaseinfo(actor, 51, 244) local cultivationIncrease = g
后端Lua
实际刀刀切割 = 刀刀切割 ×(1 + 切割倍数%) function diyattribute.knifeCutting(actor) local cuttingRatio = getbaseinfo(actor, 51,224) local playerknifeCutting=getbaseinfo(actor,51,224) local actualKnifeCutting=playerknifeCutting*(1+cuttingRatio/100) a
后端Lua
在一个地图我临时创建了20个同名NPC如何通过点击NPC后删除对应的NPC 而不是全部删除
后端Lua
临时创建的NPC如何通过点击他以后删除他
后端Lua
-- 获取玩家正前方坐标的函数 function getFrontPosition(actor) -- 获取玩家当前坐标 local mapId = getmapinfo(actor) -- 获取地图ID local x, y = getposbystdmode(actor, 0) -- 获取玩家坐标 -- 获取玩家当前方向 (0-7) local direction = getcurrent(actor, 0) -- 获取方向标记
后端Lua
根据方向 获取自己正前方坐标
后端Lua
local attr1 = getitemattidvalue(target,1,3,1) local attr2 = getitemattidvalue(target,1,4,1) local attr3 = getitemattidvalue(target,1,13,1) local attr4 = getitemattidvalue(target,1,20,1) local abil = {}
后端Lua
-- 强化装备跟随人物走: 穿戴/脱下属性配置 LIST_equip = {} -- 穿戴装备 LIST_equip.wear = function(actor,item_obj,where,item_name) -- 幸运项链添加属性 if where == 3 then local xianglian_num = getint(actor,"幸运项链幸运") or 0 if xianglian_num > 0 then
后端Lua
[LUA-print] Http Request Code:0 这个是前端接收到的后端变量推送吗
后端Lua