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后端Lua

为什么多个Input 提交到按钮上按钮点击没反应?

后端Lua

say界面装备放入框

后端Lua

say界面EquipShow详细讲解

后端Lua

EquipShow详细讲解

后端Lua

function main_fashion_build(actor) local width = getconst(actor, "$SCREENWIDTH") / 2 -- 获取屏幕宽度 local height = getconst(actor, "$SCREENHEIGHT") / 2 -- 获取屏幕高度 local str=string.format([[ <Layout|x=%d|y=%d|width=80|height=80|link=@exit> <Img|

后端Lua

function donate(actor) local str = string.format([[ <Img|x=345.0|y=227.0|esc=1|move=0|loadDelay=1|img=aaa/000999.png|bg=1|show=0|reset=1> <Layout|x=545|y=0|width=80|height=80|link=@exit> <Button|x=715.0|y=236.0|nimg=public/1900000510.png|pimg=pub

后端Lua

CallLua1 Func:handlerequest 2 luaErr:.\Envir\scripts/game/NPC/shijieditu.lua:4: attempt to concatenate a nil value stack traceback: .\Envir\scripts/game/NPC/shijieditu.lua:4: in function 'main' .\Envir\Market_Def\QFunction-0.lua:506: in function <.

后端Lua

帮我编写一个自定义输入框,用来输入自定义金额

后端Lua

写一个邀请系统,没有邀请码的情况,可以生成邀请码, 有邀请码情况不能申请, 等级大于20级才可以绑定邀请码,

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

我这里不是第一次洗练

后端Lua

[2026/3/16 21:11:48] CallLua1 Func:lua_showitems 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:332: bad argument #1 to 'tonumber' (value expected) stack traceback: [C]: in function 'tonumber' .\Envir\Market_Def\LuaFunc-0.lua:332: in function <.\Envir\M

后端Lua

function handlerequest(actor, msgid, arg1, arg2, arg3, sMsg) if msgid == 58003 then --npc对话 local cfg = json2tbl(sMsg) local checkfile = lib:fileExists(string.format("scripts/game/%s.lua", cfg.Script)) p("111222222222

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "