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后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,

后端Lua

luafileexist这个接口说明书上没有啊

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,

后端Lua

跨天登录清空变量我改怎么写

后端Lua

luafileexist

后端Lua

检查一个文件是否存在

后端Lua

检查文件是否存在

后端Lua

跨服宠物召唤

后端Lua

跨服宠物对象取不到

后端Lua

我说的是996引擎

后端Lua

local leishen = {} function leishen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then leishen.parent = lib:openwin(param1, nil, true, param4) or {}

后端Lua

_G里面的东西 别人和我的不一样吧?

后端Lua

local t = DATA.task.mon -- 任务列表 function killmon(self, mon_obj, killertype, monindex, monname, mapid) -- 任务 击杀怪物 local task_id = getplaydef(self,"U40") local jindu = getplaydef(self,"U41") local wancheng = getplaydef(self,"U42")

后端Lua

release_print("-----------------------------") release_print(msgID) release_print(param1) release_print(param2) release_print(param3) release_print(str) if msgID == 1002 then require("Envir/Market_Def/npc/"..param3..