后端Lua
后端Lua
后端Lua
延迟触发怎么写?
后端Lua
人物增加百分比属性,攻击、魔法、道术提升10%;生命值、魔法值提升15%
后端Lua
sendmsg(actor, 1, '{"Msg":"<font color=\'#ff0000\'>你已开启狂暴之力,无法再次开启</font>","Type":9}') 这里的Type":9是什么意思
后端Lua
sendmsg(actor, 1, '{"Msg":"<font color=\'#ff0000\'>你已开启狂暴之力,无法再次开启</font>","Type":9}')
后端Lua
个人标识
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) me.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2, param3 = param3, st
后端Lua
在跨服中的全局变量G变量可以不同步吗?
后端Lua
[2026/3/24 11:28:09] CallLua1 Func:handlerequest 1 luaErr:Envir/Market_Def/npc/214.lua:5: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' Envir/Market_Def/npc/214.lua:5: in main chunk [C]: in function
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) me.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,
后端Lua
luafileexist这个接口说明书上没有啊
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) local me = player_module:new(actor) _G.npc = { actor = actor , msgID = msgID, param1 = param1, param2 = param2,
后端Lua