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后端Lua

include("QuestDiary/4全局数据/0缓存配置.lua") include("QuestDiary/0封装文件/NEW.lua") include("QuestDiary/4全局数据/1数据配置.lua") local list = { { magic_name = "刺杀剑术", magic_max = "真·刺杀剑术", buff_id = 50027, item_name = "书页", item_count = "700", money_count = "2000

后端Lua

可以检查当前版本使用内存情况吗?

后端Lua

[2026/4/9 15:32:08] >>加载文件有误,请检查.[NPC功能/5技能使者-3]cannot resume non-suspended coroutine

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramLis

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

function entermap(actor) local config = include("QuestDiary/表/地图.lua") if not config then release_print("配置文件加载失败") return end local playermap = getbaseinfo(actor, 3) -- 获取玩家当前地图 release_print("玩家进入地图:" .. pl

后端Lua

删除临时属性是哪个命令

后端Lua

删除临时属性是哪个命令

后端Lua

function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap ==config[2].maps then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,

后端Lua

function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap ==config[2].maps then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,

后端Lua

function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap =="化魔大陆 " then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,65,50,

后端Lua

------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge

后端Lua

------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge

后端Lua

------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge