------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-08 18:36:18 | 👁️ 阅读: 0
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