STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then p(222222222) local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -

后端Lua

修改人物属性值 . 比如切割属性 200 号

后端Lua

local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -- 获取玩家Y坐标 local pl

后端Lua

local monster = {} function monster:main(actor) local mark= getflagstatus(actor, 700) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -

后端Lua

local monster = {} function monster:main(actor) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -- 生成怪物 local mon = genmon(0, player_x, pla

后端Lua

local player_x =getbaseinfo(actor,4) local player_y =getbaseinfo(actor,5) local monname="新加一" local mon = genmon(0,player_x,player_y,monname,1,1) setmonmaster(mon[1],actor) p(actor,"你获得了"..monname) local mons = recallmobex(actor,

后端Lua

local player_x =getbaseinfo(actor,4) local player_y =getbaseinfo(actor,5) local monname="新加一" local mon = genmon(0,player_x,player_y,monname,1,1) setmonmaster(mon[1],actor); p(actor,"你获得了"..monname) 这是已经将怪物变成了宝宝了吗,为什么没有出现

后端Lua

function main(self) local mon = genmon(0,289,613,"黑野猪",10,1) setmonmaster(mon[1],self); say(self,"你获得了黑野猪宝宝") end 给我解释一下

后端Lua

根据MakeIndex获取装备名字

后端Lua

local player = GetPlayer(name) local x, y = GetPlayerPos(player)获取玩家坐标 local dir = GetPlayerDir(player)获取玩家方向 获取玩家地图local map = GetPlayerMap(player) 获取怪物对象 local mob = GetMob(id) 创建怪物CreateMob(map, x, y, mobid) MoveMob(mob, x, y) SetMobDir(mob, dir)

后端Lua

local player = GetPlayer(name) local x, y = GetPlayerPos(player)获取玩家坐标 local dir = GetPlayerDir(player)获取玩家方向 获取玩家地图local map = GetPlayerMap(player) 获取怪物对象 local mob = GetMob(id) 创建怪物CreateMob(map, x, y, mobid) MoveMob(mob, x, y) SetMobDir(mob, dir)

后端Lua

local player = GetPlayer(name) local x, y = GetPlayerPos(player)获取玩家坐标 local dir = GetPlayerDir(player)获取玩家方向 获取玩家地图local map = GetPlayerMap(player) 获取怪物对象 local mob = GetMob(id) 创建怪物CreateMob(map, x, y, mobid) MoveMob(mob, x, y) SetMobDir(mob, dir)

后端Lua

特效跟随人物方向来决定特效的方向要怎么去写或者用没用这个命令

后端Lua

一天打出的货币怎么计算

后端Lua

-- 获取玩家仓库所有物品 local storageItems = getstorageitems(actor) -- 初始化T45变量为空字符串 local t45Value = "" -- 遍历仓库物品示例 if type(storageItems) == "table" then for i, itemObj in pairs(storageItems) do local itemName = getiteminfo(actor, itemObj, 7) -