后端Lua
后端Lua
后端Lua
iniguildvar详细讲解
后端Lua
clearhumcustvar详细讲解
后端Lua
全部变量函数
后端Lua
关于变量的全部函数
后端Lua
[2026/3/13 21:03:26] CallLua1 Func:kf_hyd 1 luaErr:.\Envir\Market_Def\QFunction-0.lua:398: bad argument #1 to 'find' (string expected, got nil) stack traceback: [C]: in function 'find' .\Envir\Market_Def\QFunction-0.lua:398: in function <.\Envir\Ma
后端Lua
function kf_hyd(actor) if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 2) local map_id = getmapname(map_id) release_print(string.find(map_id, "外")) -- if string.find(map_id, "外") then
后端Lua
local baixiaosheng = {} -- 定义称号列表 local titleList = { "暗金魔气", "血木魔气", "黑水魔气", "啖火魔气", "戾土魔气" } -- 终极称号 local wuxingTitle = "五行の暗魔体" -- 检查是否集齐五个称号 function baixiaosheng.checkAllTitles(actor) for _, title in ipairs(titleList
后端Lua
string.find 怎么使用
后端Lua
跨服怎么做
后端Lua
local baixiaosheng = {} -- 定义称号列表 local titleList = { "暗金魔气", "血木魔气", "黑水魔气", "啖火魔气", "戾土魔气" } -- 终极称号 local wuxingTitle = "五行の暗魔体" -- 检查是否集齐五个称号 function baixiaosheng.checkAllTitles(actor) for _, title in ipairs(titleList
后端Lua
function main(actor) local config1 = { ['玄黄之魂Lv.1'] = { nextname = ' 玄黄之魂Lv.2' , cailiao = '魂魄' , num = 20 , money = '金币', mnum = 100000 }, ['玄黄之魂Lv.2'] = { nextname = ' 玄黄之魂Lv.3' , cailiao = '魂魄' , num = 60 , money = '金币
后端Lua
giveitem(actor,newequip,1,307) 不给东西是为啥
后端Lua
读取所有在线玩家变量 写到一个ini里
后端Lua