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后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 定义所有可获取的对象类型参数 local allTargetTypes = { 1, 2, 32, 64, 128, 256 } -- 处理targe

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 定义所有可获取的对象类型参数 local allTargetTypes = { 1, 2, 32, 64, 128, 256 } -- 处理targe

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 定义所有可获取的对象类型参数 local allTargetTypes = { 1, 2, 32, 64, 128, 256 } -- 处理targe

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 定义所有可获取的对象类型参数 local allTargetTypes = { 1, 2, 32, 64, 128, 256 } -- 处理targe

后端Lua

帮我写一个函数 就是判断传进去的玩家列表 是否是跟我同阵营的,玩家分别有组队模式 全体模式 行会模式 夫妻模式, 组队模式,善恶模式,红名模式,就获取组队中的玩家 行会模式就是行会中的成员,夫妻就是夫妻模式,分别就是对应自己模式里面的玩家

后端Lua

获取当前时间 毫秒级的

后端Lua

获取当前时间 每过100毫秒 跳转1次函数 并且带5个参数

后端Lua

延迟200毫秒加载函数并且带5个参数过去 需要传递5次 要怎么写?

后端Lua

local itemname = getiteminfo(actor, getitembymakeindex(actor,str),7) jlsl = ransjstr("2#1000|3#500|4#300|5#200|6#100|7#10|8#8|9#5|10#3|20#1", 1, 1) if delitembymakeindex(actor,str,1) then if string.find(itemname, "%[盛世%]")

后端Lua

function DengjiTiShengA:YiJianHeCheng(actor) local curDaLu = GetInt(0, actor, self.varName) print(curDaLu) print(777) -- local curDaLu = SetInt(0, actor, self.varName, 5) print(curDaLu) local index = 1 if curDaLu == 5 th

后端Lua

[2026-04-29 15:09:36] [2026-04-29 15:09:36:335] >>FreeDelayObject Err Invalid pointer operation

后端Lua

function attackdamage(actor, Target, Hiter, MagicId, Damage, Model) release_print("attackdamage 333---->") end

后端Lua

人物攻击人物为何不触发

后端Lua

attackdamage(actor, Target, Hiter, MagicId, Damage, Model)

后端Lua

--------------------------最终道韵------------------------------------------------------------------------------------------- function diyattribute.theFinalRhymeOfDao(actor) local daoYun = getbaseinfo(actor, 51, 244) local cultivationIncrease = g