function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 定义所有可获取的对象类型参数 local allTargetTypes = { 1, 2, 32, 64, 128, 256 } -- 处理targe

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-29 16:59:24 | 👁️ 阅读: 8
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