后端Lua
后端Lua
后端Lua
local tk = "<ListView|x=493.0|y=80.0|width=85|height=395|color=255|children={hq106, hq107, hq108,hq109,hq110,hq111,hq112,hq113,hq114,hq115,hq116,hq117,hq118,hq119,hq120}|bounce=0|margin=1|reload=0|cantouch=1>" -- 装备106 local X106 = 510
后端Lua
local tk = "<ListView|x=493.0|y=80.0|width=85|height=395|color=255>" 我要把按钮挂在tk下面要怎么去写
后端Lua
开服时间
后端Lua
function diybutton.bag(actor) local btnX = 500 local btnY = 100 local btnWidth = 70 local btnHeight = 70 -- 创建按钮,作为容器的一部分 local hq1 = "<Button|x=" .. btnX .. ".0|y=" .. btnY .. ".0|nimg=private/zbk/k.png|color=255|size=18>"
后端Lua
function diybutton.bag(actor) local btnX = 500 local btnY = 100 local btnWidth = 70 local btnHeight = 70 -- 创建按钮,作为容器的一部分 local hq1 = "<Button|x=" .. btnX .. ".0|y=" .. btnY .. ".0|nimg=private/zbk/k.png|color=255|size=18>"
后端Lua
function diybutton.bag(actor) local hq1="<Button|x="..X..".0|y="..Y..".0|nimg=private/zbk/k.png|color=255|size=18>" local tk="<ListView|x=493.0|y=80.0|width=85|height=395|color=255>" if getconst(actor,"<$USEITEMNAME[106]>") ~= "" then
后端Lua
for i = 1, 5 do local biaoji = false local t = DATA.teshuhecheng[i] -- 检查该分类下是否有可合成的物品 for _, v in ipairs(t) do if getbagitemcount(play,v.item[1][1]) >= v.item[1][2] and getbindmoney(play,v.item[2][1]) >= v
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
本服的变量怎么传到跨服
后端Lua
resetcastle() 这个可以清理沙巴克归属吗?
后端Lua