后端Lua
后端Lua
后端Lua
怎么设置宝宝可以同时召唤神兽 召唤圣兽 召唤月灵同时存在? 现在学了3种技能 但只能召唤一种 M2上有可以设置的地方吗?
后端Lua
学习了召唤神兽 骷髅就召不出来了 怎么同时召唤2种?
后端Lua
爆率透视
后端Lua
攻击怪物会显示该怪物爆出什么物品
后端Lua
-- 获取复选框状态 local refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) if lockState_i == true then lo
后端Lua
for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) if lockState_i == true then local refined.lock[i] == 1 else local refined.lo
后端Lua
local moshen = {} function moshen.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_moshen or not next(cfg_moshen) then lib:msg(actor, "配置错误") return end local rlv = lib:getvalueb(actor, "U44") or 0
后端Lua
怎么用lua调用TXT的GM指令
后端Lua
怎么用lua调用TXT的指令
后端Lua
local equipInfo = {} local num = 0 for k, v in ipairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) if Equip_k then local eqName = getiteminfo(actor, Equip_k, 7) local eq
后端Lua
后端面向对象封装接口流程和示例
后端Lua
-- 解析锁定状态 local lockStatus = json2tbl(str) or {} local lockStatusTbl = {} local lockCount = 0 for i = 1, 3 do if lockStatus[i] == true then lockCount = lockCount + 1 setitemintparam(actor, -2, i, 1, it
后端Lua
function diybutton.bag(actor) local isMobile= tonumber(getconst(actor, "<$CLIENTFLAG>")) or 1 local tk = "" -- 先声明tk变量 if isMobile == 2 then tk = "<ListView|x=500.0|y=80.0|width=85|height=395|children={hq106,hq107,hq108,hq109,hq110,hq
后端Lua