前端Lua
前端Lua
前端Lua
GUI:LUA_EVENT_LEAVE_WORLD(SL:Require("GUILayout/小梁添加/PlayerVar.lua"))
前端Lua
LUA_EVENT_LEAVE_WORLD
前端Lua
SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120
前端Lua
SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2540:
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2540:
前端Lua
检测地图内怪物是否存在
前端Lua
local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120 }, [3] = {
前端Lua
local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120 }, [3] = {
前端Lua
翻转动画
前端Lua
狗屁不是
前端Lua
瞎几把给那对吗
前端Lua
如何在前端获取背包当中的物品数量
前端Lua