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前端Lua

local win = GUI:Win_Create("Win") local imgPath = "res/public/1900000600.png" local Image_bg = GUI:Image_Create(win, "Image_bg", 0 , 350, imgPath) local BtnOk = GUI:Button_Create(Image_bg, "BtnOk", 220, 50, "res/public/1900000612.png")

前端Lua

tbl2json 和 tbl2jsonex

前端Lua

tbl2json

前端Lua

function GUI:delChild(widget) GUI:removeAllchildren(widget) return self end 返回 self 返回的具体是啥 帮我详细拆解一下

前端Lua

GUI:Layout_debug(listView) 这什么意思

前端Lua

local Btn = GUI:Button_Create(self.ui.bg, "BtnOk", 0, 0, "res/public/061101.JPG") GUI:ListView_pushBackCustomItem(self.ui.ListView_2, Btn) 我创建的按钮添加不进 列表容器里面.[LUA-print] [21:47:30-180] LUA ERROR: ASSERT FAILED ON

前端Lua

全部打上备注

前端Lua

local shangguzhanchang = {} function shangguzhanchang.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_shangguzhanchang or not next(cfg_shangguzhanchang) then return end local rlv = getbaseinfo(actor, 39) if rlv >= 5 then map(a

前端Lua

将这个ui.Image_1做一个从右往左弹出的效果

前端Lua

关闭按钮在哪

前端Lua

关闭位置的容器在哪

前端Lua

怎么检测包裹

前端Lua

take

前端Lua

[LUA-print] LUA ERROR: [string "ceshi/text.lua"]:3: attempt to call method 'dupm' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'dupm' [string "ceshi/text.lua"]:3: in main chunk [C]: i

前端Lua

获取技能强化的游戏事件是什么