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前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() local serverTime = SL:GetMetaValue("SERVE

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查显示条件的函数 function MainButton:checkShowConditions() -- 判断条件1:检查是否是开服第一天 local serverOpenDay = SL

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查显示条件的函数 function MainButton:checkShowConditions() -- 判断条件1:检查是否是开服第一天 local serverOpenDay = SL

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查显示条件的函数 function MainButton:checkShowConditions() -- 判断条件1:检查是否是开服第一天 local serverOpenDay = SL

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 获取下一个凌晨时间 local currentTime = SL:GetMetaValue("SERVER_TIME") local timeTable = os.date("*t", currentTime)

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 获取下一个凌晨时间 local currentTime = SL:GetMetaValue("SERVER_TIME") local timeTable = os.date("*t", currentTime)

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2540: in function 'Text_COUNTDOWN' [string "GUIL

前端Lua

] [string "GUILayout/NPC/qiyifahshi.lua"]:52: attempt to compare number with nil local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then

前端Lua

local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

local mapName = getbaseinfo(actor, 3) or "" -- 获取地图名称 local targetMapName4 = "上古战场" -- 你的目标地图名称 -- 2. 判断是否在目标地图 if mapName == targetMapName4 then -- 获取当前杀怪数量 local currentKillCount = lib:getvalueb(actor, "u32") or 0

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

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