前端Lua
前端Lua
前端Lua
EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_
前端Lua
EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_
前端Lua
EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_
前端Lua
[LUA-print] LUA ERROR: [string "GUILayout/ssrgame/EventCfg.lua"]:71: table index is nil [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [string "GUILayout/ssrgame/EventCfg.lua"]:71: in function '
前端Lua
SL:Require
前端Lua
-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [string "GUILayout/ssrgame/EventCfg.lua"]:71: in function 'init_cfg' [string "GUILayout/ssrgame/EventCfg.lua"]:145: in function 'eventCB'
前端Lua
SL:GetMetaValue("CURRENT_OPERMODE") 在前端用这个命令检测是不是手机端再给后端发消息如果是手机端那就加按钮
前端Lua
前端加载QF怎么操作
前端Lua
前端调用GM命令的接口
前端Lua
前端调用GM的API是啥
前端Lua
前端调用GM命令
前端Lua
local function pressedCB() local path = "GUILayout/fengzhuang/NPC.lua" SL:Require(path, true) end GUI:addKeyboardEvent("KEY_SPACE",pressedCB, releaseCB) 这个路径正确吗
前端Lua
local function npcclick() SL:Print("属性刷新...") end SL:RegisterLUAEvent(LUA_EVENT_NPC_TALK, "属性刷新", npcclick) 这个文件需不需要放在哪里提前加载?
前端Lua