前端Lua
前端Lua
前端Lua
local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then local checkList =
前端Lua
local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then lo
前端Lua
local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then for
前端Lua
function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment
前端Lua
给我发一份所有的装备位置穿戴位置1-70分别代表什么
前端Lua
function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment
前端Lua
我装备上莫名其妙出现附加属性显示 但是这个属性实际上并没有加属性 为什么
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
TitleTips = {}--角色 英雄 面板 称号提示 TitleTips._ui = nil local tipsWidth = 270 local textSize = 18 function TitleTips.main(data) local parent = GUI:Attach_Parent() TitleTips._parent = parent TitleTips.isWinPlayMode = SL:GetMetaValue("WINPLAYMOD
前端Lua
PlayerSuperEquip_Look = {}----查看他人 时装 PlayerSuperEquip_Look._ui = nil -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerSuperEquip_Look.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] = 1
前端Lua
PlayerSuperEquip_Look = {}----查看他人面板 时装 PlayerSuperEquip_Look._ui = nil -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerSuperEquip_Look.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] =
前端Lua
local PlayerEquip = {} function PlayerEquip.main() local parent = GUI:Attach_Parent() PlayerEquip.ui = GUI:ui_delegate(parent) -- 副装 if PlayerEquip.ui.btn_fuzhuang then GUI:addOnClickEvent(PlayerEquip.ui.btn_fuzhuang, functi
前端Lua
local PlayerEquip = {} function PlayerEquip.main() local parent = GUI:Attach_Parent() PlayerEquip.ui = GUI:ui_delegate(parent) -- 副装 if PlayerEquip.ui.btn_fuzhuang then GUI:addOnClickEvent(PlayerEquip.ui.btn_fuzhuang, functi
前端Lua