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前端Lua

前端能给装备增加 附加属性吗

前端Lua

local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then local checkList =

前端Lua

local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then lo

前端Lua

local needCombineEx = checkNeedCombineExAdd() local abilexStr = itemData.ExAbil and itemData.ExAbil.abilex local exAttrStr = not needCombineEx and ItemTips.ParseExAddAttr(abilexStr) or nil if exAttrStr and next(exAttrStr) then for

前端Lua

function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment

前端Lua

给我发一份所有的装备位置穿戴位置1-70分别代表什么

前端Lua

function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment

前端Lua

我装备上莫名其妙出现附加属性显示 但是这个属性实际上并没有加属性 为什么

前端Lua

ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,

前端Lua

TitleTips = {}--角色 英雄 面板 称号提示 TitleTips._ui = nil local tipsWidth = 270 local textSize = 18 function TitleTips.main(data) local parent = GUI:Attach_Parent() TitleTips._parent = parent TitleTips.isWinPlayMode = SL:GetMetaValue("WINPLAYMOD

前端Lua

PlayerSuperEquip_Look = {}----查看他人 时装 PlayerSuperEquip_Look._ui = nil -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerSuperEquip_Look.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] = 1

前端Lua

PlayerSuperEquip_Look = {}----查看他人面板 时装 PlayerSuperEquip_Look._ui = nil -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerSuperEquip_Look.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] =

前端Lua

local PlayerEquip = {} function PlayerEquip.main() local parent = GUI:Attach_Parent() PlayerEquip.ui = GUI:ui_delegate(parent) -- 副装 if PlayerEquip.ui.btn_fuzhuang then GUI:addOnClickEvent(PlayerEquip.ui.btn_fuzhuang, functi

前端Lua

local PlayerEquip = {} function PlayerEquip.main() local parent = GUI:Attach_Parent() PlayerEquip.ui = GUI:ui_delegate(parent) -- 副装 if PlayerEquip.ui.btn_fuzhuang then GUI:addOnClickEvent(PlayerEquip.ui.btn_fuzhuang, functi

前端Lua

冰冻怪物命令 我已经有了怪物id