STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor' [string "GUILayout/Player

前端Lua

local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

CASTLE_GUILD_NAME 有这个元变量吗

前端Lua

怎么获取玩家是不是沙巴克成员

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() local serverTime = SL:GetMetaValue("SERVE

前端Lua

[2026-03-20 15:07:34:646] Func Fail, obj is nil: SendLuaMsg Chrid: Npc: QFunction tc:stack traceback: [C]: in function 'sendluamsg' ...70\Mir200\Envir\QuestDiary\前端变量处理\前端推送变量.lua:11: in function 'main' .\Envir\Market_Def\QFunction-0.lua:129: in

前端Lua

local moshen = {} function moshen.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_moshen or not next(cfg_moshen) then lib:msg(actor, "配置错误") return end local rlv = lib:getvalueb(actor, "U44") or 0

前端Lua

local moshen = {} function moshen.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_moshen or not next(cfg_moshen) then lib:msg(actor, "配置错误") return end local rlv = lib:getvalueb(

前端Lua

local moshen = {} function moshen.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_moshen or not next(cfg_moshen) then lib:msg(actor, "配置错误") return end local rlv = lib:getvalueb(

前端Lua

local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

function ListViewCellsItemRenderer(index, item) print(index,index) end url = "ui://acb/Button3" FGUI:GList_setDefaultItem(NpcUi.ui.n14, url) FGUI:GList_setNumItems(NpcUi.ui.n14, 31) FGUI:GList_itemRenderer(NpcUi.

前端Lua

-- 设置LoadingBar_1的逻辑 if GUI:Win_IsNotNull(ui["LoadingBar_1"]) then -- 定义满值对应的阶段 local maxValues = {1000, 3000, 4000, 8000, 16000, 32000} -- 根据var1确定当前阶段 local currentMax = 1000 -- 默认值 for _, value

前端Lua

local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}