前端Lua
前端Lua
前端Lua
-- 创建一个表来存储每个装备位置的锁定状态 refined.equipLocks = { [0] = {0, 0, 0}, -- 衣服位置 [1] = {0, 0, 0}, -- 武器位置 -- ... 其他装备位置 } -- 修改复选框点击事件,关联到当前选中的装备位置 for i = 1, 3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockStat
前端Lua
function refined:openWin() -- 创造外部界面 local win_refined = GUI:Win_Create("win_refined", 0, 0, 0, 0) GUI:LoadExport(win_refined, "refined") refined.ui = GUI:ui_delegate(win_refined) GUI:addOnClickEvent(refined.ui.esc, function()
前端Lua
前端怎么向后端发送表
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
攻击怪物时,可以看到怪物爆出的物品
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) GUI:addOnClickEvent(refined.ui[lockState], function()
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
-- 获取复选框状态 local refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) if lockState_i == true then lo
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua