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前端Lua

target is invalid cobj

前端Lua

后端发送ID 给前端 前端去打开这个ID对应的NPC界面 是不是可以不用注册NPC点击事件

前端Lua

设置不可见的时间

前端Lua

前端可以不注册NPC点击事件吗

前端Lua

-- 根据var等级播放动画 if var >= 1 and not animatedCoalImages["Image_2"] then playAnimation("Image_9", "Image_2", 0) GUI:setVisible(ui.Image_2, false) GUI:setVisible(ui.Image_9, false) end if var >= 2 and not animatedCoalI

前端Lua

GUI:setVisible(ui.Image_2, false) 我要将上面的隐藏时间变长要怎么去写

前端Lua

NPC的交互逻辑是啥 是前端发给后端 还是后端发给前端

前端Lua

LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1512: in function 'runAction' [string "GUILayout/NPC/heinu.l

前端Lua

local heinu = {} -- 在模块级别存储动画状态,这样关闭窗口也不会丢失 local animatedCoalImages = {} local animatedTitleImages = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

如何设置SL:RegisterLuaNetMsg接受的ID为可变的

前端Lua

local id = '' -- ==================前端接受消息 local function networkCB(msgID, p1, p2, p3, msgData) id = p1 if msgID == 1001 and p1 == 212 then local t = { Type = 13 ,-- 公告类型 Msg = '已开启' ,-- 提示内容 FColo

前端Lua

local id = '' -- ==================前端接受消息 local function networkCB(msgID, p1, p2, p3, msgData) id = p1 local NPC = NPC if msgID == 1001 and p1 == 212 then local t = { Type = 13 ,-- 公告类型 Msg = '已开启'

前端Lua

local heinu = {} -- 在模块级别存储动画状态,这样关闭窗口也不会丢失 local animatedCoalImages = {} local animatedTitleImages = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then

前端Lua

local heinu = {} -- 在模块级别存储动画状态,这样关闭窗口也不会丢失 local animatedCoalImages = {} local animatedTitleImages = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then