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前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) local tag = GUI:getTag(ui['bt_11']) SL:print(tag) if tag == -1 then GUI:setTag(ui['bt_11'],1) GUI:ad

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) local tag = GUI:getTag(ui['bt_11']) SL:print(tag) if tag == -1 then GUI:setTag(ui['bt_11'],1) G

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) local tag = GUI:getTag(ui['bt_11']) SL:print(tag) if tag == -1 then GUI:setTag(ui['bt_11'],1) G

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) local tag = GUI:getTag(ui['bt_11']) SL:print(tag) if tag == -1 then GUI:setTag(ui['bt_11'],1) G

前端Lua

function shousuo(ui) GUI:addOnClickEvent(ui['bt_11'],function () GUI:setTag(ui['bt_11'], 1) for i = 1 , 10 do GUI:setOpacity(ui['bt_'..i], 255) local fadeOutAction = GUI:ActionFadeTo

前端Lua

function zhankai(ui) for i = 1 , 10 do GUI:setVisible(ui['bt_'..i], true) GUI:setOpacity(ui['bt_'..i], 0) local fadeOutActiond = GUI:ActionFadeTo(0.5, 255) GUI:runAction(ui['bt_'..i], GUI

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) GUI:addOnClickEvent(ui.bt_11,function () SL:print(11111111111) GUI:setVisible(ui.bt_1, false) GUI:set

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) GUI:addOnClickEvent(ui.bt_11,function () GUI:setOpacity(ui.bt_1, 0) GUI:setOpacity(ui.bt_2, 0) GUI:

前端Lua

local function networkCB(msgID, msgData) local parent = GUI:Attach_RightTop() local ui = GUI:ui_delegate(parent) GUI:addOnClickEvent(ui.bt_11,function () GUI:runAction(ui.bt_1, GUI:ActionFadeOut(1)) end) end SL:RegisterN

前端Lua

所有按钮淡出怎么写

前端Lua

function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum

前端Lua

local parent = GUI:Attach_RightTop() 拿到对象 怎么查看里面的组件名字

前端Lua

function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum

前端Lua

Rank = {} Rank._rankType = 1 -- 排行榜类型页签 Rank._showDataType = 1 -- 排行榜展示数据类型 (人物1-4 英雄6-9 总 战 法 道) Rank._showLevel = false Rank._path = "res/private/rank_ui/rank_ui_win32/" function Rank.main(type) local parent = GUI:Attach_Parent()

前端Lua

function Rank.InitTypeBtn() if not SL:GetMetaValue("USEHERO") then GUI:setVisible(Rank.UI.Panel_type, false) end local isInitRequest = true local btnsName = {"Panel_player", "Panel_hero"} local function setTypeFunc(type,