STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

给复选框添加点击事件

前端Lua

for k, v in pairs(cls.increaseProbability) do local itemid = v[1][1] --道具ID local count = v[1][2] --道具数量 local jl = v[1][3] --整加几率 local name = player:get_i

前端Lua

给列表容器添加子项目的接口

前端Lua

可以给图片加点击事件吗

前端Lua

啥意思

前端Lua

setaddnewabil(actor, -2, "=", "3#3#5|3#4#5|3#5#5|3#6#5|3#7#5|3#8#5|3#9#5|3#10#5|3#11#5|3#12#5|" .. selected, newitem)

前端Lua

setaddnewabil

前端Lua

这个函数是后端是怎么触发的

前端Lua

function ItemTips.ParseExAddAttr(attr, needAttrList)

前端Lua

GUIFunction:GetAttDataShow

前端Lua

在这段里面增加 装备名字如果包含完整两个字 直接鉴定品级为[鉴定品级·梦归]

前端Lua

if attrShow and next(attrShow) then local count = 0 for k, v in pairs(attrShow) do count = count + 1 end local titleName = ItemTips._showTitleList[3] and ItemTips._showTitleList[3].name or "[鉴定属性]:"

前端Lua

if count == 1 then titleName = "[鉴定品级·精良]:" titleColor = 250 elseif count == 2 then titleName = "[鉴定品级·稀有]:" titleColor = 154 elseif count == 3 then titleName = "[鉴定品级·史诗]:"

前端Lua

local jinengqianghua = {} -- 配置数据 local config = { [1] = { name = "攻杀剑术1级", level = 1, img = 1, nameid = 7, value1 = 10, value2 = 20000, cur_attr_7 = 3, cur_attr_8 = 3, cur_attr_9 = 500, cur_attr_10 = 100 }, [2] = { name = "攻杀剑术2级", level =

前端Lua

local jinengqianghua = {} -- 配置数据 local config = { [1] = { name = "攻杀剑术1级", level = 1, img = 1, nameid = 7, value1 = 10, value2 = 20000, cur_attr_7 = 3, cur_attr_8 = 3, cur_attr_9 = 500, cur_attr_10 = 100 }, [2] = { name = "攻杀剑术2级", level =