前端Lua
前端Lua
前端Lua
LUA_EVENT_PLAY_MAGICBALL_EFFECT="脚本魔血球动画" 只找到这 data.type到底在哪设置的
前端Lua
SL:UnSchedule(id)怎么关闭定时器
前端Lua
MainProperty.main() 在哪被调用了
前端Lua
MainProperty.main()
前端Lua
MainProperty.RegisterEvent()
前端Lua
SL:RegisterLUAEvent(LUA_EVENT_PLAY_MAGICBALL_EFFECT, "MainProperty", MainProperty.OnPlayMagicBallEffect) 就这个地方调用了 设置 data.type 值的的地方在哪
前端Lua
怎么查找项目中调用了 LUA_EVENT_PLAY_MAGICBALL_EFFECT 事件的地方。
前端Lua
SL:onLUAEvent(LUA_EVENT_LEVEL_CHANGE, {value = 100}) 派发事件 怎么用
前端Lua
MainProperty.OnPlayMagicBallEffect(data) data.type什么情况下改变 那个地方调整data.type的值的
前端Lua
[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu
前端Lua
[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu
前端Lua
[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu
前端Lua
PlayerBaseAtt = {}--角色面板 状态 PlayerBaseAtt._ui = nil PlayerBaseAtt._baseAttributeStr = { "职 业", "等 级", "当前经验", "升级经验", } -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerBaseAtt.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 10
前端Lua