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前端Lua

MessageBox 怎么调整字体大小

前端Lua

LUA_EVENT_PLAY_MAGICBALL_EFFECT="脚本魔血球动画" 只找到这 data.type到底在哪设置的

前端Lua

SL:UnSchedule(id)怎么关闭定时器

前端Lua

MainProperty.main() 在哪被调用了

前端Lua

MainProperty.main()

前端Lua

MainProperty.RegisterEvent()

前端Lua

SL:RegisterLUAEvent(LUA_EVENT_PLAY_MAGICBALL_EFFECT, "MainProperty", MainProperty.OnPlayMagicBallEffect) 就这个地方调用了 设置 data.type 值的的地方在哪

前端Lua

怎么查找项目中调用了 LUA_EVENT_PLAY_MAGICBALL_EFFECT 事件的地方。

前端Lua

SL:onLUAEvent(LUA_EVENT_LEVEL_CHANGE, {value = 100}) 派发事件 怎么用

前端Lua

MainProperty.OnPlayMagicBallEffect(data) data.type什么情况下改变 那个地方调整data.type的值的

前端Lua

[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu

前端Lua

[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu

前端Lua

[LUA-print] pushDescItem pushDescItem pushDescItem = {} [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil valu

前端Lua

PlayerBaseAtt = {}--角色面板 状态 PlayerBaseAtt._ui = nil PlayerBaseAtt._baseAttributeStr = { "职 业", "等 级", "当前经验", "升级经验", } -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerBaseAtt.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 10

前端Lua

[LUA-print] LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:23: attempt to call field 'UpdateBaseAttri' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'UpdateBaseAttri' [