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前端Lua

SL:Get_EQUIP_DATA_BY_MAKEINDEX(param1, param2)怎么用

前端Lua

新三端 刷新变量 的命令

前端Lua

-- 先定义所有需要控制的控件组 local wanchengGroup = {ui.wancheng, ui.wancheng_1, ui.wancheng_2, ui.wancheng_3, ui.wancheng_4} local imageGroup = {ui.Image_4, ui.Image_5, ui.Image_6, ui.Image_7, ui.Image_8} local effectGroup1 = {ui.Effect_6, ui.Effect_7, ui.Effect

前端Lua

if var <= 0 then GUI:setVisible(ui.wancheng, false) GUI:setVisible(ui.wancheng_1, false) GUI:setVisible(ui.wancheng_2, false) GUI:setVisible(ui.wancheng_3, false) GUI:setVisible(ui.wancheng_4, false) GU

前端Lua

if var <= 0 then GUI:setVisible(ui.wancheng, false) GUI:setVisible(ui.wancheng_1, false) GUI:setVisible(ui.wancheng_2, false) GUI:setVisible(ui.wancheng_3, false) GUI:setVisible(ui.wancheng_4, false) GU

前端Lua

SL:Set_SETTING_RANK_DATA(id,value)怎么用

前端Lua

function SuiPianDuiHuan:initUI(data) local ui = self.ui self.select = 1 for i=1,#_cfg do -- Create Image_2 local Image_2 = GUI:Image_Create(ui.ListView_1, "Image_2", 0, 245, "res/custom/SuiPianDuiHuan/2.png") GUI:s

前端Lua

[string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GUI/GUI.lua"]: in function 'setTouchEnabled' [string "GUILayout/custom/module/SuiPianDuiHuan.lua"]:45: in function <[string "GUILayout/custom/module/SuiPianDuiHuan.lua"]:

前端Lua

for i=1,#_cfg do -- Create Image_2 local Image_2 = GUI:Image_Create(ui.ListView_1, "Image_2", 0, 245, "res/custom/SuiPianDuiHuan/2.png") GUI:setAnchorPoint(Image_2, 0.00, 0.00) GUI:setTouchEnabled(Image_2, false)

前端Lua

MainRightTop = {} local buttonLayout, topIcons, Button local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, { notes = "首领挑战按钮", path = "res/custom/top/13.png" }, },

前端Lua

1#2 把他分割开 然后放两个变量里面

前端Lua

用脚本把他俩分割一下

前端Lua

1#2用脚本分割这俩

前端Lua

SL:Set_SETTING_BOSS_REMIND_TYPE(param1)怎么用

前端Lua

1#2分割这俩