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前端Lua

怎么从前端点击NPC后给后端发送消息

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

前端Lua

SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, true, true) -- 加载ui文件 sel

前端Lua

SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, false, true,

前端Lua

function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.Name, 0, 0, 0, 0, false, false, true, true) -- 加载ui文件 self.parent = parent GUI:LoadExport(parent, "A/n1_chuansong") self.ui = GUI:ui_delegate(pare

前端Lua

function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.Name, 0, 0, 0, 0, false, false, true, true) -- 加载ui文件 self.parent = parent GUI:LoadExport(parent, "A/n1_chuansong") se

前端Lua

error是怎么使用的?

前端Lua

SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.Name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(n1_chuansong.Name, 0, 0, 0, 0, false, false, true,

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

前端Lua

GUINetworkUtil:OnLuaMessage, Invaild handler, 100