前端Lua
前端Lua
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
-- 为列表容器中的图片添加向上移动动画 local function startImageAnimation() -- 获取列表容器中的所有子节点 local items = GUI:ListView_getItems(list_layout) if items and #items > 0 then -- 设置所有图片初始位置在底部 for index, img in ipairs(ite
前端Lua
后端SetStr(0, actor, "st_data", tbl2json(stData)) 存储后,客户端如何获取st_data变量值
前端Lua
local res = BuffManager.getInstance():executeResurrectionBuff(actor,killerActor) 这个是什么意思
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
-- 添加图片入场动画 local function playImageAnimation() if GUI:Win_IsNull(list_layout) then return end -- 获取列表容器中的所有图片项 local items = GUI:ListView_getItems(list_layout) if not items or #items =
前端Lua
-- 添加图片入场动画 local function playImageAnimation() if GUI:Win_IsNull(list_layout) then return end -- 获取列表容器中的所有图片项 local items = GUI:ListView_getItems(list_layout) if not items or #items =
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
SL:FindTargetInRange(actorID, range) 获取周围目标列表 SL:GetMetaValue("ACTOR_IS_MONSTER", targetID) 判断是否怪物 虚招类似的接口
前端Lua
local fentian = {} function fentian.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then fentian.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local fentian = {} function fentian.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then fentian.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua