前端Lua
前端Lua
前端Lua
通过HUB架设的新版本手机端没有背包和角色按钮
前端Lua
if data.time ~= -1 and data.time > 0 then SL:ScheduleOnce( function() if sprite and not tolua.isnull(sprite) then GUI:stopAllActions(sprite) GUI:removeFromParent(sprite)
前端Lua
function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end
前端Lua
GUI:setContentSize
前端Lua
function MainProperty.OnUpdatePickState() local name = string.format("btn_zhijiemian_%02d.png", SL:GetMetaValue("IS_PICK_STATE") and 6 or 5) GUI:Button_loadTextureNormal(MainProperty._ui.Button_pick, MainProperty._path .. name) end ---------
前端Lua
function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end
前端Lua
function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end
前端Lua
-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi
前端Lua
-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi
前端Lua
-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi
前端Lua
-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi
前端Lua
-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi
前端Lua
-- ========================== -- 🔥 最终版:小球动画 + 创建播放特效 86325 -- ========================== local curLevel = lib:get_zs_level() or 0 -- 计算当前&上一级特效位置 local effectPos = ((curLevel - 1) % 5) + 1 if curLevel <= 0 then effectPos = 0 end -- 隐藏所有小球 for i = 1
前端Lua