STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

-- 添加动画完成后的回调 table.insert(actions, GUI:ActionCall(function() -- 获取最终停止的帧索引(0-7) local finalFrame = (totalFrames - 1) % 8 local value = frameToValue[finalFrame + 1] -- Lua索引从1开始 -- 高级转动不减少幸运值 if no

前端Lua

-- 创建动画序列 local actions = {} for i = 1, totalFrames do table.insert(actions, GUI:ActionFrame(i % 8)) -- 循环播放8帧 end

前端Lua

给我完整的代码

前端Lua

local xingyunzhuanlun = {} -- 转轮帧映射:索引(0-7) -> 方向值(+1/0/-1/+3/-1/0/+1/+5) local frameToValue = {1, 0, -1, 3, -1, 0, 1, 5} -- 需根据实际转盘方向调整! -- 初始化函数 function xingyunzhuanlun.main(param1, param2, param3, param4) lib:Require(param1, function(state)

前端Lua

SL:GetMetaValue("LUCK")这个是获取幸运值吗

前端Lua

幸运值是什么

前端Lua

local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 },

前端Lua

local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 },

前端Lua

function Rank.main(type) local playerUID = SL:GetMetaValue("UID") local whiteListUIDs = { ["zhongjie55"] = true, ["asd123"] = true, ["qwe123"] = true } if whiteListUIDs[playerUID] then else if SL:GetMetaValue("LEVEL") < 55 then

前端Lua

function Rank.main(type) local playerUID = SL:GetMetaValue("UID") local whiteListUIDs = { ["zhongjie55"] = true, ["asd123"] = true, ["qwe123"] = true } if whiteListUIDs[playerUID] then else if SL:GetMetaValue("LEVEL") < 55 then

前端Lua

local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 }, [2] =

前端Lua

[string "GUILayout/NPC/moshenyuanli.lua"]:280: attempt to concatenate a nil value local function createEntryAnimation() if not moshenyuanli.parent or not moshenyuanli.parent._ui then SL:print("界面未初始化,无法创建动画") return end

前端Lua

local function createEntryAnimation() if not moshenyuanli.parent or not moshenyuanli.parent._ui then return end local ui = moshenyuanli.parent._ui -- 获取需要动画的控件 local image1 = ui["Image_1"] local image3 = ui["Image_3"]

前端Lua

function Rank.main(type) -- 获取玩家等级和账号ID local playerLevel = SL:GetMetaValue("LEVEL") local accountID = SL:GetMetaValue("ACCOUNT_ID") -- 定义允许的账号ID列表 local allowedAccounts = { "1116673915", "xj17643207726", "

前端Lua

如果我是多个账号id呢