前端Lua
前端Lua
前端Lua
-- 创建动画序列 local actions = {} for i = 1, totalFrames do table.insert(actions, GUI:ActionFrame(i % 8)) -- 循环播放8帧 end
前端Lua
给我完整的代码
前端Lua
local xingyunzhuanlun = {} -- 转轮帧映射:索引(0-7) -> 方向值(+1/0/-1/+3/-1/0/+1/+5) local frameToValue = {1, 0, -1, 3, -1, 0, 1, 5} -- 需根据实际转盘方向调整! -- 初始化函数 function xingyunzhuanlun.main(param1, param2, param3, param4) lib:Require(param1, function(state)
前端Lua
SL:GetMetaValue("LUCK")这个是获取幸运值吗
前端Lua
幸运值是什么
前端Lua
local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 },
前端Lua
local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 },
前端Lua
function Rank.main(type) local playerUID = SL:GetMetaValue("UID") local whiteListUIDs = { ["zhongjie55"] = true, ["asd123"] = true, ["qwe123"] = true } if whiteListUIDs[playerUID] then else if SL:GetMetaValue("LEVEL") < 55 then
前端Lua
function Rank.main(type) local playerUID = SL:GetMetaValue("UID") local whiteListUIDs = { ["zhongjie55"] = true, ["asd123"] = true, ["qwe123"] = true } if whiteListUIDs[playerUID] then else if SL:GetMetaValue("LEVEL") < 55 then
前端Lua
local moshenyuanli = {} local config = { [1] = { name = "暴击原力Lv1", level = 1, count = 2, type1 = "物品", name1 = "魔神修炼石", value1 = 10, type2 = "货币", name2 = "金币", value2 = 10000, cur_attr_1 = 1, cur_attr_2 = 1, cur_attr_3 = 1, cur_attr_4 = 30 }, [2] =
前端Lua
[string "GUILayout/NPC/moshenyuanli.lua"]:280: attempt to concatenate a nil value local function createEntryAnimation() if not moshenyuanli.parent or not moshenyuanli.parent._ui then SL:print("界面未初始化,无法创建动画") return end
前端Lua
local function createEntryAnimation() if not moshenyuanli.parent or not moshenyuanli.parent._ui then return end local ui = moshenyuanli.parent._ui -- 获取需要动画的控件 local image1 = ui["Image_1"] local image3 = ui["Image_3"]
前端Lua
function Rank.main(type) -- 获取玩家等级和账号ID local playerLevel = SL:GetMetaValue("LEVEL") local accountID = SL:GetMetaValue("ACCOUNT_ID") -- 定义允许的账号ID列表 local allowedAccounts = { "1116673915", "xj17643207726", "
前端Lua