热血江湖Lua
热血江湖Lua
热血江湖Lua
合区状态未合区之前是几
热血江湖Lua
local BaseFGUILayout = requireFGUI("BaseFGUILayout") cc = class("acb", BaseFGUILayout) -- -- call() -- local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") -- local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") -- local ItemFrom = S
热血江湖Lua
local npc = {} npc.__index = npc -- 启用面向对象特性 npc._config = { name = "npc名字", w = SL:GetMetaValue("SCREEN_WIDTH"), h= SL:GetMetaValue("SCREEN_HEIGHT"), } function npc:new() local obj = {} setmetatable(obj, self) obj._data = {
热血江湖Lua
_eventHandlers什么意思
热血江湖Lua
Assets/Res/fgui/Lua/FGUI/FGUI.lua:260: attempt to call a nil value (method 'AddChild') function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) function npcui.cc:Create() npcu
热血江湖Lua
function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) FGUI:GImage_setTexture(newImage, "ui://acb/bg_npc_02", true
热血江湖Lua
attempt to call a nil value (method 'AddChild') 报错 function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) end 我想创建一个图片 创建不出来呢
热血江湖Lua
function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) ---界面打开时调用 function npcui.cc:Refresh(data) print("BBBBBBB",data) end function npcui.cc:Create() npcui.ui =
热血江湖Lua
我想创建一个图片 在背景上面 怎么做
热血江湖Lua
列表容器 通过索引获取对象
热血江湖Lua
前端 通过道具ID获取背包物品数量
热血江湖Lua
npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad
热血江湖Lua
npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad
热血江湖Lua