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local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") 这两个分别负责什么

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合区状态未合区之前是几

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local BaseFGUILayout = requireFGUI("BaseFGUILayout") cc = class("acb", BaseFGUILayout) -- -- call() -- local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") -- local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") -- local ItemFrom = S

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local npc = {} npc.__index = npc -- 启用面向对象特性 npc._config = { name = "npc名字", w = SL:GetMetaValue("SCREEN_WIDTH"), h= SL:GetMetaValue("SCREEN_HEIGHT"), } function npc:new() local obj = {} setmetatable(obj, self) obj._data = {

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_eventHandlers什么意思

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Assets/Res/fgui/Lua/FGUI/FGUI.lua:260: attempt to call a nil value (method 'AddChild') function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) function npcui.cc:Create() npcu

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function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) FGUI:GImage_setTexture(newImage, "ui://acb/bg_npc_02", true

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attempt to call a nil value (method 'AddChild') 报错 function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) end 我想创建一个图片 创建不出来呢

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function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) ---界面打开时调用 function npcui.cc:Refresh(data) print("BBBBBBB",data) end function npcui.cc:Create() npcui.ui =

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我想创建一个图片 在背景上面 怎么做

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列表容器 通过索引获取对象

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前端 通过道具ID获取背包物品数量

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npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad

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npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad

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GList_childIndexToItemIndex 和 GetChildIndex 用法上有什么区别