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热血江湖Lua

function PCComponentEquipPanel:Enter() self:RegisterEvent() self:RefreshScheme() self:RefreshTitle() FGUI:StageEvent_AddListener(self.STAGE_EVENT_COMMON_TIP, self.stageClickHandler) self:RefreshRole() SL:ComponentAttach(SLDefi

热血江湖Lua

.function PCComponentEquipPanel:Enter() self:RegisterEvent() self:RefreshScheme() self:RefreshTitle() FGUI:StageEvent_AddListener(self.STAGE_EVENT_COMMON_TIP, self.stageClickHandler) self:RefreshRole() SL:ComponentAttach(SLDef

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1492: attempt to index a nil value (field 'onClick') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1492: in method 'addOnClickEvent' FGUILayout/Bag_pc/PCComponentEquipPanel:92: in function 'FGUIL

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: attempt to index a nil value (local 'component') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: in method 'setOnClickEvent' FGUILayout/Bag_pc/meili:6: in function 'FGUILayout/Bag_pc/me

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: attempt to index a nil value (local 'component') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: in method 'setOnClickEvent' FGUILayout/Bag_pc/meili:6: in function 'FGUILayout/Bag_pc/me

热血江湖Lua

FGUI:Open("Bag_pc", "meili")打开后边全屏了,我期望它居中保持原始大小

热血江湖Lua

我新添加了一个ui,创建对应ui的lua文件内容如下: local BaseFGUILayout = requireFGUI("BaseFGUILayout") local meili = class("meili", BaseFGUILayout) function meili:Create() self._ui = FGUI:ui_delegate(self.component) end function meili:Enter() end function meili:E

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUIManager.lua:493: attempt to index a boolean value (local 'mod') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUIManager.lua:493: in function 'FGUI/FGUIManager._BindClass' Assets/Res/fgui/Lua/FGUI/FGUIManager

热血江湖Lua

给出创建代码

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可以在代码中给某个组件设置成容器类组件吗?

热血江湖Lua

在FGUI编辑器中无法创建容器类组件吗?

热血江湖Lua

那么怎么让组件成为容器类组件?

热血江湖Lua

新建组件不是容器类组件吗?

热血江湖Lua

容器类组件是那些组件?

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1757: attempt to index a nil value (field 'onDrop') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1757: in method 'addOnDropEvent' FGUILayout/Bag_pc/PCComponentEquipPanel:83: in function 'FGUILay