热血江湖Lua
热血江湖Lua
热血江湖Lua
LuaException: c# exception:XLua.LuaException: FGUILayout/FuncDock/FuncDock:4: attempt to call a nil value (global 'targetId') stack traceback: FGUILayout/FuncDock/FuncDock:4: in field 'main' FGUILayout/OnGameStateWorld:70: in main chunk [C]: in up
热血江湖Lua
比如组件B是PCComponentEquipPanel,那么我如何在组件A中使用组件B这个对象使用组件B的方法
热血江湖Lua
我现在有两个组件A和B,其中组件A包含组件B。我要如何在组件A中获取组件B的lua对象?
热血江湖Lua
具体的代表什么?
热血江湖Lua
这3个参数分别代表什么?
热血江湖Lua
RequestLookPlayer请求返回的LUA_EVENT_RESPONSE_LOOK_PLAYER_INFO回调方法参数分别是什么?
热血江湖Lua
function PCComponentEquipPanel:OnLookPlayerInfo(...)end 我要怎么获取这个可变参数的值?
热血江湖Lua
[17:14:52] {"list":[{"chr":"全服公敌小刚","UserID":"4294967297","level":50,"job":6,"faceId":0,"sex":0,"hair":1,"newChar":0,"ORDER":"","Feathure":"33001,0,56002,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0","NewServer":1,"
热血江湖Lua
在客户端获取玩家的自定义数据
热血江湖Lua
LuaException: FGUILayout/Bag_pc/PCComponentEquipPanel:34: attempt to compare number with string stack traceback: FGUILayout/Bag_pc/PCComponentEquipPanel:34: in function 'FGUILayout/Bag_pc/PCComponentEquipPanel.Create' Assets/Res/fgui/
热血江湖Lua
将字符串"456"转换成数值456
热血江湖Lua
将会字符串转换成整数
热血江湖Lua
LuaException: c# exception:XLua.LuaException: FGUILayout/Bag_pc/PCComponentEquipPanel:438: attempt to compare number with string stack traceback: FGUILayout/Bag_pc/PCComponentEquipPanel:438: in function 'FGUILayout/Bag_pc/PCComponentEquipPane
热血江湖Lua