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热血江湖Lua

如何使用FGUI:Open接口在打开新界面时,保持居中原始大小

热血江湖Lua

LuaException: c# exception:XLua.LuaException: FGUILayout/FuncDock/FuncDock:4: attempt to call a nil value (global 'targetId') stack traceback: FGUILayout/FuncDock/FuncDock:4: in field 'main' FGUILayout/OnGameStateWorld:70: in main chunk [C]: in up

热血江湖Lua

比如组件B是PCComponentEquipPanel,那么我如何在组件A中使用组件B这个对象使用组件B的方法

热血江湖Lua

我现在有两个组件A和B,其中组件A包含组件B。我要如何在组件A中获取组件B的lua对象?

热血江湖Lua

具体的代表什么?

热血江湖Lua

这3个参数分别代表什么?

热血江湖Lua

RequestLookPlayer请求返回的LUA_EVENT_RESPONSE_LOOK_PLAYER_INFO回调方法参数分别是什么?

热血江湖Lua

function PCComponentEquipPanel:OnLookPlayerInfo(...)end 我要怎么获取这个可变参数的值?

热血江湖Lua

[17:14:52] {"list":[{"chr":"全服公敌小刚","UserID":"4294967297","level":50,"job":6,"faceId":0,"sex":0,"hair":1,"newChar":0,"ORDER":"","Feathure":"33001,0,56002,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0","NewServer":1,"

热血江湖Lua

在客户端获取玩家的自定义数据

热血江湖Lua

LuaException: FGUILayout/Bag_pc/PCComponentEquipPanel:34: attempt to compare number with string stack traceback: FGUILayout/Bag_pc/PCComponentEquipPanel:34: in function 'FGUILayout/Bag_pc/PCComponentEquipPanel.Create' Assets/Res/fgui/

热血江湖Lua

将字符串"456"转换成数值456

热血江湖Lua

将会字符串转换成整数

热血江湖Lua

LuaException: c# exception:XLua.LuaException: FGUILayout/Bag_pc/PCComponentEquipPanel:438: attempt to compare number with string stack traceback: FGUILayout/Bag_pc/PCComponentEquipPanel:438: in function 'FGUILayout/Bag_pc/PCComponentEquipPane

热血江湖Lua

SL:RegisterLUAEvent(LUA_EVENT_RESPONSE_LOOK_PLAYER_INFO接口回调函数中如何获取RequestLookPlayer获取的自定义值