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热血江湖Lua

人物跑动时翅膀还是会慢一拍才移动,我要如何修改呢?

热血江湖Lua

通过changescriptappear(actor, 3, 300007)添加的翅膀,它不会立刻跟着人物模型跑,它会延后动。我需要修改那些表使这个300007这个翅膀能在人物模型的背上?

热血江湖Lua

那么上面的错误是由什么导致的呢?物品要如何修改?

热血江湖Lua

ResModelInfoExt表中的数据是由引擎编辑工具导出得来,我只添加了BoneWing字段的数据而已

热血江湖Lua

ResModelInfoExt.lua中的配置如下: ["7002"] = { Type=4, Job=0, Model="7002", Tag=3, Offset={0,0.25,0.2}, Rotation={}, HudTop=2, FloatNumber=1.8, IsStatic=0, Scale=1, BoneWing="HP_wing", ExtOffset={0,-90,-90},

热血江湖Lua

[ModelInfo Error] Type:4 id: is nil stack traceback: Assets/Res/game/Lua/UnityEngine/Debug.lua:13: in function 'logWarning' Assets/Res/game/Lua/game/model/BaseModelEntity.lua:73: in function 'game/model/BaseModelEntity.LoadAsync'

热血江湖Lua

ResModelLegoInfoCustom.lua文件中的数据如下: [10086320] = { ID=10086320, Desc="翅膀20", ModelType=4, ModelArgs={'7002'}, WeaponR=0, WeaponL=0, Wing=0, Mount=0, Treasure={}, Fx={}, WeaponRFx={}, WeaponLFx={}, WingFx={}, HeadFx={},

热血江湖Lua

导出的ResModelInfoExt.lua文件中 ["7002"] = { Type=4, Job=0, Model="7002", Tag=3, Offset={0,0.25,0.2}, Rotation={}, HudTop=2, FloatNumber=1.8, IsStatic=0, Scale=1, BoneWing="HP_wing", ExtOffset={0,-90,-90},

热血江湖Lua

Error! SetLegoFx boneName is null id:0 type:135 stack traceback: Assets/Res/game/Lua/UnityEngine/Debug.lua:13: in function 'logWarning' Assets/Res/game/Lua/game/model/ModelEntity.lua:1827: in function 'game/model/ModelEntity.SetLegoFx

热血江湖Lua

那么我要将这个翅膀模型挂在玩家的背上我应该如何修改呢?

热血江湖Lua

我已经配置好了,且已经导出了表,但是客户端无法正常显示这个扩展模型,产生以下错误: Error! SetLegoFx boneName is null id:0 type:130 stack traceback: Assets/Res/game/Lua/UnityEngine/Debug.lua:13: in function 'logWarning' Assets/Res/game/Lua/game/model/ModelEntity.lua:1827: in

热血江湖Lua

我已经导出扩展模型到ResModelInfoExt.xls表中了,那么我要如何使用这个表中的数据呢?在ResModelLegoInfoCustom.xls表中的ModelArgs字段中使用ResModelInfoExt.xls表的Model字段数据就可以吗?

热血江湖Lua

[15:42:45:736]警告:CustomAnimationClipInfo文件未找到ID: 7002_lv1,请检查该模型是否有动作控制器,或更新此文件 [15:42:45:739](没有匹配的模型ID,无需生成CustomAnimationClipInfo文件)

热血江湖Lua

引擎编辑工具的模型预览中的扩展资源在那个表中?

热血江湖Lua

[15:38:38:246]LuaException: c# exception:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.ParticleSystem.Stop(UnityEngine.ParticleSystem,bool,UnityEngine.ParticleSystemStopBehavior) at ModelEntityData.Stop () [0x0008c] in