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后端Lua

changehumability(actor, id, value, time) setbaseinfo setusebonuspoint(actor, nIndex, nValue) 修改人物血上限,这三个方法有什么区别

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,id,num) local str = [[ <Img|esc=1|loadDelay=

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) local str = [[ <Img|esc=1|loadDelay=1|reset

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } config[1][1] = config[2][1] 这样修改的表格 下线也不会复原 ? 只有加载NPC才会复原吗

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]

后端Lua

local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]

后端Lua

local config = { [1] = {13,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end end 把2表里面对应的n

后端Lua

sqlite库 是用来干嘛的?

后端Lua

人物与英雄获得的经验上限是多少?

后端Lua

技能图标是放在了那个文件夹

后端Lua

addition=2, action=1, type=1, skillgroup=55, autoMinDis=0, maxDis=8, minDis=0, launchmode=2, magicName="召唤冰龙", job=2, isline=0, desc="<召唤冰龙:/FCOLOR=251>\\<集天地万物之灵