后端Lua
后端Lua
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,id,num) local str = [[ <Img|esc=1|loadDelay=
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) local str = [[ <Img|esc=1|loadDelay=1|reset
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } config[1][1] = config[2][1] 这样修改的表格 下线也不会复原 ? 只有加载NPC才会复原吗
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]
后端Lua
local config = { [1] = {13,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end end 把2表里面对应的n
后端Lua
sqlite库 是用来干嘛的?
后端Lua
人物与英雄获得的经验上限是多少?
后端Lua
技能图标是放在了那个文件夹
后端Lua