后端Lua
后端Lua
后端Lua
local newcomer = {} function newcomer:main(actor) release_print("新人登录检测脚本开始执行") local newPeopleFlag = lib:getvalueb(actor, "U57") or 0 release_print("获取到的新人标记值(字符串): " .. newPeopleFlag) local flagValue = tonumber(newPeopleF
后端Lua
local shizhiyinzhe = {} -- 主处理函数 function shizhiyinzhe.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_shizhiyinzhe是全局配置表) if not cfg_shizhiyinzhe or not next(cfg_shizhiyinzhe) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息
后端Lua
message 怎么用
后端Lua
给装备加属性的接口
后端Lua
[2026/4/3 13:41:26] CallLua1 Func:xilian 2 luaErr:.\Envir\Market_Def\盟重土城/11龙心注魔-3.lua:129: attempt to perform arithmetic on a nil value stack traceback: .\Envir\Market_Def\盟重土城/11龙心注魔-3.lua:129: in function <.\Envir\Market_Def\盟重土城/11龙心注魔-3.lua:119
后端Lua
武器上面怎么增加血量
后端Lua
local itemobj= linkbodyitem(actor,1) or 0 --获取对象的自定义属性 local b = getitemcustomabil(actor,itemobj) --自定义属性转表 没戴就是空 local data = json2tbl(b) or '' local vValue = data.abil[1].v -- 获取第一个abil的v值 rele
后端Lua
["v"] = { {214, 1, 100, 0, 1, 1, 0} -- 属性值数组 } 代表哪几个值
后端Lua
{"abil":[{"i":0,"t":"[极品洗炼]:","c":253,"v":[[214,1,100,0,1,1,0]]},{"i":1,"t":"","c":255,"v":[]},{"i":2,"t":"","c":255,"v":[]},{"i":3,"t":"","c":255,"v":[]},{"i":4,"t":"","c":255,"v":[]},{"i":5,"t":"","c":255,"v":[]}],"name":"","abilex":""} 转成表格
后端Lua
local b = getitemcustomabil(actor,itemobj) local data = json2tbl(b) or '' 为什么 迭代 都是STRING类型 没有值
后端Lua
require("Envir/Market_Def/lua脚本form/通用接口.lua") require("Envir/Market_Def/lua脚本form/He_MessageUtil.lua") local CZZL_Common_Call_Local = require('Envir/Market_Def/lua脚本form/trigger_call/czzl_common_call.lua') local jxtp_cfg = { { "极限玄灵", 200, "元宝", 20
后端Lua
require("Envir/Market_Def/lua脚本form/通用接口.lua") require("Envir/Market_Def/lua脚本form/He_MessageUtil.lua") local CZZL_Common_Call_Local = require('Envir/Market_Def/lua脚本form/trigger_call/czzl_common_call.lua') local jxtp_cfg = { { "极限玄灵", 200, "元宝"
后端Lua
Startup怎么取用
后端Lua