后端Lua
后端Lua
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local select1_btn3 = btpr =
后端Lua
为什么yo用G500
后端Lua
G 数字型全局变量.重启服务器保存.1000个(G0 - G999) (超过499为自定义全局变量) 用这个变量和globalinfo(3)判断新区合区当晚(20:00~21:00)老区每天攻沙这两个区怎么写这个G变量在哪里有
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btpr = tonumber(btparameter) local select_btn1 = btparameter == 1 and 251 or 255 local select_btn2 = btparameter == 2 and 251 or 255 local select_bt
后端Lua
local npc = {} npc.table = { [1] = { [1] = { equalshow = { "木剑", "屠龙", "木剑", "木剑", "木剑", "木剑", "木剑" }, condition = "免费", money = 1, btname = "幽冥洞穴" }, [2] = { equalshow = { "木剑", "木剑", "井中月", "木剑", "木剑", "木剑", "木剑" }, condition =
后端Lua
local npc = {} npc.table = { [1] = { [1] = { equalshow = { "木剑", "屠龙", "木剑", "木剑", "木剑", "木剑", "木剑" }, condition = "免费", money = 1, btname = "幽冥洞穴" }, [2] = { equalshow = { "木剑", "木剑", "井中月", "木剑", "木剑", "木剑", "木剑" }, condition =
后端Lua
actor 可以存入变量里面吗 json ?
后端Lua
根据玩家名字获取 actor
后端Lua
这样频繁设置变量会不会造成卡顿
后端Lua
local eqWear = linkbodyitem(actor, k) or "未装备"..v
后端Lua
huoyue这就是我存的变量名 而且我存的是int型的
后端Lua
XueZhanShaCheng = class("XueZhanShaCheng", BaseSystemLogic) ZhuanSheng = VarCfg.player.sZhuanSheng --玩家转生等级 KuangBao = VarCfg.player.sRage --玩家狂暴开启 WangZheZanZu = VarCfg.player.sWangZheZanZu --玩家王者等级 huoyue = VarCfg.player.nHuoyue --玩家活跃值 function X
后端Lua
-- 设置系统变量(数字类型) setsysvar("U2", 1000) -- 注意:这里没有引号,表示数字 -- 获取系统变量 local value = getsysvar("U2") -- 变量名要一致 say(actor, "系统变量U2的值是:" .. value) 这样为什么还是个空值
后端Lua