后端Lua
后端Lua
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua
function entermap(actor) local config = include("QuestDiary/表/地图.lua") if not config then release_print("配置文件加载失败") return end local playermap = getbaseinfo(actor, 3) -- 获取玩家当前地图 release_print("玩家进入地图:" .. pl
后端Lua
删除临时属性是哪个命令
后端Lua
删除临时属性是哪个命令
后端Lua
function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap ==config[2].maps then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,
后端Lua
function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap ==config[2].maps then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,
后端Lua
function entermap(actor) local config = include("QuestDiary/表/地图.lua") local playermap=getbaseinfo(actor,3) if playermap =="化魔大陆 " then local specifyTargetRate2 = getbaseinfo(actor, 51, 241) changehumnewvalue(actor,65,50,
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
后端Lua
我想检测是否穿戴屠龙装备
后端Lua
local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值
后端Lua
local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值
后端Lua