后端Lua
后端Lua
后端Lua
iniplayvar怎么用,是初始化变量吗
后端Lua
function add(a) if a > 99 then return a else return a + add(a+1) end end local n = add(0) print(n) 每次的 return a + add(a+1) 的结果是怎么来的
后端Lua
local t = { ['npc'] = {1,2,3,4,5,6,7,8,9}, ['boss'] = { name = {'祖玛教主', '沃玛教主','触龙神'}, level = {50,40,60}, map ={'祖玛阁','沃玛大殿','赤月峡谷'} } } for k , v in pairs(t) do if type(v) == table then print('真',type(v))
后端Lua
local t = {a=1,b=2,c=3,d=4,f=5,g=6,h=7,j=8,k=9,l=10} local k, v = next(t, nil) local i = 0 while i < 10 do i = i+ 1 print(k,v) k, v = next(t, k) end
后端Lua
--NPC点击触发 function clicknpc(actor,npcid, npcname) release_print("-----------[NPCid]-----------:"..npcid) -- local npcobj = getnpcbyindex(npcid) --获取NPC对象(内存地址) GameEvent.push(EventCfg.onClicknpc, actor,npcid,n
后端Lua
创建角色 随机起名 是哪个文件控制的?
后端Lua
新三端中 P变量有用吗 ?
后端Lua
local function hy(vip, level) local a = (vip == 1 and level >= 100) and "至尊玩家" or (level >= 100 or vip == 1) and "高级玩家" and "普通玩家" print(a) end hy(0, 100) 在不满足至尊和高级玩家的情况下,怎么把普通玩家打印出来
后端Lua
local function hy(vip,level) local a = level >= 100 or vip == 1 and "高级玩家" and level >= 100 and vip == 1 and "至尊玩家" print(a) end hy(0,100) 显示玩家VIP以及等级 以这种方式怎么写一个正确的短路语法
后端Lua
[string "for i = 1, 9 do -- 外层循环控制行数�..."]:8: attempt to call a nil value (global 'release_print')
后端Lua
用循环写一个99乘法表
后端Lua
function getPlayerTitle(level) local jg = not (level <= 5) and "新手" and level >= 30 and "勇士" or level >= 80 and "王者" print("您的等级是:"..level.."级 ".."称号为:"..jg) end getPlayerTitle(5) 使用短路语法修复这段脚本
后端Lua
function getPlayerTitle(level) local jg = not (level <= 5) and "新手" and level >= 30 and "勇士" or level >= 80 and "王者" print("您的等级是:"..level.."级 ".."称号为:"..jg) end getPlayerTitle(5)
后端Lua