后端Lua
后端Lua
后端Lua
tbl2json
后端Lua
杀怪触发并且检测是否在石墓地宫,将杀了怪的数量存进了U16
后端Lua
1、穿戴破损时,装备只生效本身属性的10%; 2、破损装备之前带有的宝石、强化这些属性不会生效(与装备绑定的功能都不计算)
后端Lua
杀怪触发在qf要怎么写
后端Lua
LabelTextFormatter error:can't find letter definition in font file for letter: = LabelTextFormatter error:can't find letter definition in font file for letter: = LabelTextFormatter error:can't find letter definition in font file for letter: = LabelTe
后端Lua
local zz = { npc = {11,22,33,44,55}, boss = {盟重boss = "千年树妖",比奇boss = "白野猪",白日门boss = "红野猪",封魔谷boss = "黑野猪",苍月岛boss = "牛魔王","其他boss"} } 使用pairs遍历,在循环中判断值类型,如果是table则继续遍历内部数据。
后端Lua
检测当前时间 距离12:30 还有多少秒
后端Lua
local tiem_hour = tonumber(getconst("0","$HOUR")) local time_minute = tonumber(getconst("0","$MINUTE")) -- 小时 = {分钟,地图id} local list = { [12] = {30,"zzz161"}, [16] = {30,"zzz164"}, [22] = {3
后端Lua
local tiem_hour = tonumber(getconst("0","$HOUR")) local time_minute = tonumber(getconst("0","$MINUTE")) if tiem_hour == 12 and time_minute >= 0 and time_minute <= 30 then map(play,"zzz161") return end
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7)
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7)
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti
后端Lua