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后端Lua

如何特殊账号跳过排行榜查看等级限制

后端Lua

function newcar() local car = { brand = 1, price = 12, color = 13 } function car:setbrand() self.brand = car.brand return self end return car end local mecar = newcar() mecar:setbrand(

后端Lua

-- 判断是否为特殊账号(这里以变量判断为例) local isSpecialAccount = getplayvar(actor, "特殊账号") == 1 固定账号是zhongjie55,asd123,qwe123

后端Lua

比如排行榜设置55级能查看,我想账号zhongjie55和sdf123还有qwe123这3个账号55级前能查看排行榜

后端Lua

比如排行榜设置55级能查看,我想有多个特殊账号不到55级能查看怎么做

后端Lua

多个账号如何判断

后端Lua

比如排行榜设置55级能查看,我想有一些特殊账号不到55级能查看怎么做

后端Lua

function car:setcolor(color) self.color = color return self end 这段话什么意思 返回的值是什么

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar() local car = { brand = brand, price = price, color = color } setmetatable(car,{__index = mycar})

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar() local car = { brand = mycar.brand, price = mycar.price, color = mycar.color } setmetatable(car,{__index = mycar}) function car:setcolor(c

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar() local car = { brand = mycar.brand, price = mycar.price, color = mycar.color } setmetatable(car,{__i

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar(color) local car = { brand = brand, price = price, color = color or '白色' } function car:setcolor

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar(brand,price,color) local car = { brand = brand, price = price, color = color or '白色' } function

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

-- 添加所有获取到的属性 for attr_key, attr_value in pairs(attributes) do local attr_id = attr_id_map[attr_key] if attr_id and attr_value > 0 then lib:setattrb(actor, attr_id, attr_