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后端Lua

如果我给A玩家攻击的时候 加技能伤害 我在攻击前触发 计算返回伤害值 然后给B玩家加对这个技能的的防御 是在受击前加吗

后端Lua

攻击前触发 早于受击前触发吧

后端Lua

--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------

后端Lua

--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------

后端Lua

--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------

后端Lua

--------生命当前值加成+(%)++++------------------------------------------ function diyattribute.currentHPBonus(actor) -- 获取配置的加成百分比 local bonusPercent = getbaseinfo(actor, 51, 206) -- 这里需要特殊处理,因为标准属性中没有"生命当前值"这个属性 -- 通常需要通过其他方式实现

后端Lua

--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------

后端Lua

--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++------------

后端Lua

蓝量加成+(%) 解释:增加人物的魔法值当前值的百分比 这么个要怎么去写

后端Lua

怎么关闭前端打开的NPC界面

后端Lua

后端怎么关闭GUI界面

后端Lua

自动寻路的触发

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "

后端Lua

LoadMapDataCompleted [0150 23 27 1104 864] DONE download scene begin: scene/uiminimap/005572.png 0 download scene begin: scene/uiminimap/005572.png 1 download scene begin: scene/uiminimap/005572.png 2 download scene failed: scene/uiminimap/005572.png