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后端Lua

function login(actor) setontimer(actor, 1, 3, 0, 1) release_print("14165165") end登录触发没有反应

后端Lua

function login(actor) setontimer(actor, 1, 3, 0, 1) end function ontimer1(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 1) end end需要下线保存定时器继续使用

后端Lua

function login(actor) setontimer(actor, 1, 3, 0, 1) end function ontimer1(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 1) end end

后端Lua

function login(actor) setontimer(actor, 0, 3, 50, 1) end function ontimer0(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 0) end end

后端Lua

function login(actor) setontimer(actor, 0, 3, 50, 1) local a = hastimer(actor, 0) if a then changelevel(actor, "+", 1) end end

后端Lua

定时器能不能下线保存

后端Lua

根据玩家名获得玩家对象

后端Lua

-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) -- release_print("技能id:",skillid,type(skillid)) -- printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) damage = ATTACK_func.check_attack(actor, target, hit

后端Lua

●2.1 泡点规则开启条件:创建角色后自动开启 ●泡点速度:每3秒升1级(1-50级约2.5分钟) ●泡点区域:全地图有效,离线也可泡点(上线后结算)

后端Lua

-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) release_print("技能id:",skillid,type(skillid)) printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) damage = ATTACK_func.check_attack(actor, target, hiter, sk

后端Lua

200类的物品使用以后,获得会有加成,在哪里调整

后端Lua

-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) release_print("技能id:",skillid) -- printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) ATTACK_func.check_attack(actor, target, hiter, skillid, damage, model

后端Lua

addbuff(actor, 20032, 2, 0, actor,0,0)

后端Lua

addbuf使用案例

后端Lua

锁定血量