后端Lua
后端Lua
后端Lua
function login(actor) setontimer(actor, 1, 3, 0, 1) end function ontimer1(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 1) end end需要下线保存定时器继续使用
后端Lua
function login(actor) setontimer(actor, 1, 3, 0, 1) end function ontimer1(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 1) end end
后端Lua
function login(actor) setontimer(actor, 0, 3, 50, 1) end function ontimer0(actor) changelevel(actor, "+", 1) local Lv = getbaseinfo(actor, 6) if Lv >= 50 then setofftimer(actor, 0) end end
后端Lua
function login(actor) setontimer(actor, 0, 3, 50, 1) local a = hastimer(actor, 0) if a then changelevel(actor, "+", 1) end end
后端Lua
定时器能不能下线保存
后端Lua
根据玩家名获得玩家对象
后端Lua
-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) -- release_print("技能id:",skillid,type(skillid)) -- printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) damage = ATTACK_func.check_attack(actor, target, hit
后端Lua
●2.1 泡点规则开启条件:创建角色后自动开启 ●泡点速度:每3秒升1级(1-50级约2.5分钟) ●泡点区域:全地图有效,离线也可泡点(上线后结算)
后端Lua
-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) release_print("技能id:",skillid,type(skillid)) printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) damage = ATTACK_func.check_attack(actor, target, hiter, sk
后端Lua
200类的物品使用以后,获得会有加成,在哪里调整
后端Lua
-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) release_print("技能id:",skillid) -- printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) ATTACK_func.check_attack(actor, target, hiter, skillid, damage, model
后端Lua
addbuff(actor, 20032, 2, 0, actor,0,0)
后端Lua
addbuf使用案例
后端Lua