后端Lua
后端Lua
后端Lua
--------鞭尸几率+%------------------------------------------ function diyattribute.specifyTheTargetExplosionRate(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "指定目标爆率", "+","2
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------最终防御值+%+% +------------------------------------------ function diyattribute.finalDefenseValue(actor) local physicalDefense = getbaseinfo(actor, 51, 233) local magicDefense = getbaseinfo(actor, 51, 234) local allAttrPercen
后端Lua
--------最终生命值+% +------------------------------------------ function diyattribute.finalHealthValue(actor) local finalHealthValue = getbaseinfo(actor, 51, 238) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(
后端Lua
--------独立防御值+------------------------------------------ function diyattribute.independentDefenseValue(actor) local independentAttackPower = getbaseinfo(actor, 51, 237) local physicalDefense = getbaseinfo(actor,51,233) local magicDefens
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
后端Lua
写一个判断等级的
后端Lua
--------全属性+% ++++------------------------------------------ function diyattribute.allAttributes(actor) local butes = getbaseinfo(actor, 51, 214) local attackTheDemonPath = getbaseinfo(actor, 51, 203) local physicalDefense = getbaseinfo(
后端Lua