后端Lua
后端Lua
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
后端给前端用消息号发消息有字节限制吗
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取
后端Lua
%啥 配对中文字符
后端Lua
编写一个函数deepCopy,使用table.move实现表的深度复制。验证修改原表不会影响新表。
后端Lua
StartTimerTimer Error :应急地图没有配置请注意!!!!!
后端Lua
生成一个转盘抽奖的玩法
后端Lua
bad argument #2 to 'insert' (position out of bounds)
后端Lua
如何设置自定义输入框输入任意数字
后端Lua
输入框
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:addtitle(config[zslv].name) 是这样调用的吗
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:setzhuansheng('1') 这样调用对吗
后端Lua
function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return self end 有区别吗
后端Lua