后端Lua
后端Lua
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) release_print("GetTargetsInRange", centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targe
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType是表,直接返回表中的对象 if type(targetType) == "table" then for _, obj
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType是表,直接返回表中的对象 if type(targetType) == "table" then for _, obj
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType为nil或0,则获取所有对象 local getAll = (targetType == nil or targetType == 0)
后端Lua
-- 获取指定范围内的目标对象 -- @param actor: 玩家对象 -- @param centerX: 中心X坐标 -- @param centerY: 中心Y坐标 -- @param radius: 范围半径 -- @param targetType: 目标类型(可选) 0=所有对象 1=玩家 2=怪物 4=英雄 8=分身 64=英雄 128=分身 -- @return: 目标对象列表 function godTier_skill_trigger:GetTargetsInRangeW
后端Lua
-- 获取指定范围内的目标对象 -- @param actor: 玩家对象 -- @param centerX: 中心X坐标 -- @param centerY: 中心Y坐标 -- @param radius: 范围半径 -- @param targetType: 目标类型(可选) 0=所有对象 1=玩家 2=怪物 -- @return: 目标对象列表 function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX,
后端Lua
function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX, centerY, radius) local playerTargets = {} local monsterTargets = {} local map_id = getbaseinfo(actor, 3) -- 获取玩家 local players = getobjectinmap(map_id,
后端Lua
function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX, centerY, radius) local playerTargets = {} local monsterTargets = {} local map_id = getbaseinfo(actor, 3) -- 获取玩家 local players = getobjectinmap(map_id,
后端Lua
function godTier_skill_trigger:GetPlayersInRange(actor, centerX, centerY, radius) local playersInRange = {} -- 存储范围内玩家的列表 local map_id = getbaseinfo(actor, 3) -- 获取当前地图名 -- 获取当前地图范围的玩家数量 local playerobj_tab = getobjectinmap
后端Lua
获取范围怪物怎么获取
后端Lua
获取装备位置的名字怎么获取?
后端Lua
获取装备灵符位置的名字怎么获取
后端Lua
GETMAINTONGFILE
后端Lua