STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

邀请码,存到全局,并且保存

后端Lua

-- 金条 function stdmodefunc103(play,item) if getbagitemcount(play,"金条") >= 1 then changemoney(play,1,"+",1000000,"使用金条",true) return item else sendmsg(play, 1, '{"Msg":"<font color=\'#ff0000\'>背包物品数量不足!!</font>","Type":

后端Lua

[2026/3/16 16:28:37] Print:执行洗练操作,13,装备洗练,2013,0 [2026/3/16 16:28:37] Print:====== 开始洗练 ====== [2026/3/16 16:28:37] Print:玩家ID: 10000000001771943785000353664, 装备位置: 0, 装备唯一ID: 4904400 [2026/3/16 16:28:37] Print:进入refined时数据状态: [2026/3/16 16:28:37] Pr

后端Lua

function claim_reward(actor) local width = getconst(actor, "$SCREENWIDTH") / 2 --屏幕宽 local height = getconst(actor, "$SCREENHEIGHT") / 2 --屏幕高 local str = string.format([[ <Layout|x=%d|y=%d|width=80|height=80|link=@exit> <Img|x=0|y=

后端Lua

function claim_reward(actor) local width = getconst(actor, "$SCREENWIDTH") / 2 --屏幕宽 local height = getconst(actor, "$SCREENHEIGHT") / 2 --屏幕高 local str = string.format([[ <Layout|x=%d|y=%d|width=80|height=80|link=@exit> <Img|x=0|y=0|move=0|bg=1|rese

后端Lua

function claim_reward(actor) local width = getconst(actor, "$SCREENWIDTH") / 2 --屏幕宽 local height = getconst(actor, "$SCREENHEIGHT") / 2 --屏幕高 local str = string.format([[ <Layout|x=%d|y=%d|width=80|height=80|link=@exit> <Img|x=0|y=

后端Lua

say界面获取按钮坐标方法

后端Lua

screffects函数只能在固定坐标播放,怎么才能实现不同坐标多次播放

后端Lua

帮我写一个转盘抽奖代码

后端Lua

say界面制作抽奖转盘,怎么实现转盘效果

后端Lua

给装备添加属性

后端Lua

local newcomer = {} function newcomer.main(actor) -- 使用release_print进行调试输出 release_print(1111111111) -- 获取玩家信息,参数47需要确认是否正确 local newpeople = tonumber(getflagstatus(actor, 500)) release_print("是否为新人:" .. newpeople .. ", 类型:"

后端Lua

local newcomer = {} function newcomer.main(actor) -- 使用release_print进行调试输出 release_print(1111111111) -- 获取玩家信息,参数47需要确认是否正确 local newpeople = tonumber(setflagstatus(actor, 500)) release_print("是否为新人:" .. newpeople .. ", 类型:"

后端Lua

local newcomer = {} function newcomer.main(actor) -- 使用release_print进行调试输出 release_print(1111111111) -- 获取玩家信息,参数47需要确认是否正确 local newpeople = tonumber(getbaseinfo(actor, 47)) release_print("是否为新人:" .. getbaseinfo(actor, 47)