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后端Lua

个人定时器可以带参数吗

后端Lua

setenvirontimer是像个人定时器一样服务于个人的还是相当于一个全局定时器

后端Lua

getiteminfo

后端Lua

function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx = 10031, monName = "尸王"}, [3] = {ite

后端Lua

function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx = 10031, monName = "尸王"}, [3] = {ite

后端Lua

function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) p(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx =

后端Lua

stack traceback: , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. cocos2d::ActionInterval::clone, address 0xCC3090. cocos2d::ActionInterval::clone, address 0xC

后端Lua

遍历背包

后端Lua

if not playerObj then goto continue end

后端Lua

字符串匹配

后端Lua

怎么才算占领沙城

后端Lua

getgroupmember获取的是玩家对象还是玩家的唯一ID

后端Lua

根据判断字符串是否文件中

后端Lua

检测有没有该物品并且有没有满足特定条件

后端Lua

通过唯一id获取道具名字命令是什么