后端Lua
后端Lua
后端Lua
setenvirontimer是像个人定时器一样服务于个人的还是相当于一个全局定时器
后端Lua
getiteminfo
后端Lua
function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx = 10031, monName = "尸王"}, [3] = {ite
后端Lua
function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx = 10031, monName = "尸王"}, [3] = {ite
后端Lua
function stdmodefunc170(actor, makeIndex, itemIdx, nOverLap) p(actor, makeIndex, itemIdx, nOverLap) local itemTbl = { [1] = {itemName = "地灵猪守正王人型BOSS令牌", idx = 10030, monName = "稻草人"}, [2] = {itemName = "地灵猪守正王兽型BOSS令牌", idx =
后端Lua
stack traceback: , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. , address 0x0. cocos2d::ActionInterval::clone, address 0xCC3090. cocos2d::ActionInterval::clone, address 0xC
后端Lua
遍历背包
后端Lua
if not playerObj then goto continue end
后端Lua
字符串匹配
后端Lua
怎么才算占领沙城
后端Lua
getgroupmember获取的是玩家对象还是玩家的唯一ID
后端Lua
根据判断字符串是否文件中
后端Lua
检测有没有该物品并且有没有满足特定条件
后端Lua