后端Lua
后端Lua
后端Lua
U变量需要同步吗?
后端Lua
lua和txt传参
后端Lua
帮我将上述列出来的统一实现
后端Lua
1038=万寿无疆:被攻击时有1%概率格挡本次伤害 1058=逃什么逃:HP不足20%可造成额外20%伤害(伤害提高) 1060=鲜血燃烧:HP+300,造成伤害时附加1%最大HP的真实伤害 1070=涅槃之力:3%概率召唤陨石造成50%的额外伤害 1076=背水一战:残血时几率对敌人造成25%的重击伤害 1007=欺软怕硬:等级低于自己伤害+10%,等级高于自己伤害-5% 1010=武林正道:攻击红名玩家时可以造成25%额外伤害 1012=知男而上:攻击时对同性角色可造成4%额外伤害 1075
后端Lua
如何实现:被攻击时有1%概率格挡本次伤害
后端Lua
function ontimerex0() -- 跨服定时器 -- 10秒执行一次 -- 跨服通知本服触发 a = a + 1 release_print("跨服定时器触发", a) if a % 10 == 0 then kfsyscall_30("0", "arg1", "arg2") end -- if a >= 10 then -- a = 0 -- 跨服通知本服触发 -- k
后端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
后端Lua
---- 前端代码 SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, n
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
字符串变量(Str)只支持100个字符 能存多少东西?
后端Lua
获取物品特效
后端Lua
跨服服务器内的A变量支持多少个字符
后端Lua