后端Lua
后端Lua
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") function main(play,p1,p2) local p1 = tonumber(p1) or 1 local p2 = tonumber(p2) or 1 -- 任务12 local task_id = getplaydef(play,"U40") local wancheng = getplaydef(play,"U42") local sc = [[
后端Lua
本服的变量怎么传到跨服
后端Lua
resetcastle() 这个可以清理沙巴克归属吗?
后端Lua
清理沙巴克归属
后端Lua
显示当前切割伤害数值
后端Lua
切割如何控制开启关闭
后端Lua
获取gm权限然后输出权限等级 怎么写
后端Lua
怎么获取gm权限
后端Lua
---@diagnostic disable: redundant-parameter, undefined-global local cfg = require("Envir/npc配置/切割升级配置.lua") function get_cutting(actor) --获取切割升级自定义变量 local monster = getplayvar(actor, "HUMAN", "切割升级_怪物") return monster end function set_cutt
后端Lua
local result_money = changemoney(actor, 2, "-", next_level.money, "切割升级扣除", true) --扣除元宝 local result_stone = takeitem(actor, "进阶石", next_level.stone, 0, "切割升级扣除") --扣除进阶石 if not result_money or not result_stone then sendcentermsg(act
后端Lua
怎么获取ok框中的装备对象
后端Lua