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后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

怎么获取转生等级

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

获取怪物的伤害是哪个命令

后端Lua

获取怪物的伤害是哪个命令

后端Lua

获取怪物的伤害是哪个命令

后端Lua

--------本源之力+------------------------------------------ function diyattribute.sourcePower(actor) -- 获取各项基础数值 local knifeCutting = getbaseinfo(actor, 51, 215) local cuttingRatio = getbaseinfo(actor, 51, 218) local sourceMagn

后端Lua

function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------

后端Lua

function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------

后端Lua

function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end

后端Lua

function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end

后端Lua

function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end