后端Lua
后端Lua
后端Lua
怎么获取转生等级
后端Lua
function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons
后端Lua
function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons
后端Lua
function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons
后端Lua
function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons
后端Lua
获取怪物的伤害是哪个命令
后端Lua
获取怪物的伤害是哪个命令
后端Lua
获取怪物的伤害是哪个命令
后端Lua
--------本源之力+------------------------------------------ function diyattribute.sourcePower(actor) -- 获取各项基础数值 local knifeCutting = getbaseinfo(actor, 51, 215) local cuttingRatio = getbaseinfo(actor, 51, 218) local sourceMagn
后端Lua
function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------
后端Lua
function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------
后端Lua
function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end
后端Lua
function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end
后端Lua