STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

function beforeeatitem(actor, itemobj, itemIdx, makeIndex, nOverLap, stdMode, result) release_print("双击使用道具前触发", itemIdx, makeIndex, nOverLap, stdMode) -- 获取物品名称 local item_name = getstditeminfo(11898, 1) local item_name_1 = gets

后端Lua

function beforeeatitem(actor,Anicount,makeIndex,itemIdx,nOverLap) p("双击类道具触发",Anicount,makeIndex,itemIdx,nOverLap) local item_mame= getstditeminfo(11898,1) -- local player = class(actor) if item_mame == "回城石" then -- 回城 道具 ID

后端Lua

function beforeeatitem(actor,Anicount,makeIndex,itemIdx,nOverLap) release_print("双击类道具触发",Anicount,makeIndex,itemIdx,nOverLap) -- local player = class(actor) if itemIdx == 11898 then -- 回城 道具 ID / 类型标识 release_print("双击类道具触

后端Lua

怎么去除字符串里面的空字符串

后端Lua

itemobj

后端Lua

object是什么意思

后端Lua

[2026/5/3 星期日 0:45:38] CallLua1 Func:handlerequest 14 luaErr:.\Envir\QuestDiary/npc/沙城捐献.lua:45: bad argument #1 to 'insert' (table expected, got string) stack traceback: [C]: in function 'insert' .\Envir\QuestDiary/npc/沙城捐献.lua:45: in function 'ta

后端Lua

table.sort

后端Lua

遍历可以从后往前嘛

后端Lua

getsysvarex和getsysvar

后端Lua

只有重新打开背包,里面数据才是新的

后端Lua

回收啊,调用 getbagblank(actor) 剩余空格数美变化

后端Lua

execrecycling(actor) refreshbag(actor)调用后客户端,SL:Get_BAG_DATA()还是获取到回收前的数据

后端Lua

execrecycling(actor)回收到,客户端SL:Get_BAG_DATA()获取数据没刷新

后端Lua

execrecycling(actor)