后端Lua
后端Lua
后端Lua
那为什么在TXT中可以使用 M.playeffect 来在怪物身上播放特效
后端Lua
playeffect 底层实现 或包装调用的是哪个函数
后端Lua
如何让怪物对象成为self
后端Lua
playeffect 支持 怪物对象吗
后端Lua
通过物品idx获取物品对象
后端Lua
通过物品idx获取物品对象
后端Lua
给装备添加属性
后端Lua
for _, range in ipairs(color.colorRange) do if min >= range.smin and min <= range.smax then minColor = range.color release_print(minColor,"-----------")
后端Lua
local npc = {} npc.EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)",[6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} -- 前端装备位置 npc.posMap = {[1] = 0, [2] = 1, [3] = 2,[4] = 3,[5] = 4,[6] = 5,[7] = 6
后端Lua
[2026/5/24 星期日 1:22:14] CallLua1 Func:handlerequest 237 luaErr:.\Envir\QuestDiary/npc/装备洗练.lua:215: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: in function 'ipairs' .\Envir\QuestDiary/npc/装备洗练.lua:215: in function 'c
后端Lua
[2026/5/24 星期日 1:18:00] CallLua1 Func:handlerequest 234 luaErr:.\Envir\QuestDiary/npc/装备洗练.lua:215: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: in function 'ipairs' .\Envir\QuestDiary/npc/装备洗练.lua:215: in function 'c
后端Lua
["血量"] = { min = 100, max = 500, color = {{min = 100, max = 199, color = "#FFFFFF"}, {min = 200, max = 299, color = "#00FF00"}, {min = 300, max = 500, color = "#FF0000"}} },这种表结构可以吗
后端Lua
{min = 100, max = 199, color = "#FFFFFF"},怎么判断数字在这个min和max区间
后端Lua